Games
Last Updated: 01/10/20

A.B.C.D.:  Total number of players will be divided into four flights, A, B, C, D--each foursome will be configured with one player from each flight. It will then be the two best balls of the foursome, gross and net.

Beat the Pro:  Player bets her net against the Pro's gross score. 

Best Nine:   After playing, the player selects the front or back nine and subtracts 1/2 the handicap.

Criers:  Player throws out two holes, one on front nine and one on back nine.  Subtract full handicap.

Criss Cross:  After play, the player selects the better score of #1 on front and #9 on the back, #2 on front and #8 on back, and so forth.  Subtract 1/2 handicap.

Eclectic:  The player can improve her net score over two weeks of play, hole by hole.  Use the best net score on each hole in the two week period.

Eenie Meenie:  Select the three best Par 3's, three best Par 4's, and three best Par 5's.  Subtract half the handicap.

Even Holes:  Use the scores from only even numbered holes.  The front is 2, 4, 6, and 8.  The back is 1 (10), 3 (12), 5 (14), 7 (16) and 9 (18).  Subtract half the handicap.

Golfer's Revenge:  Subtract the scores on all Par 5's from the gross score.  Then subtract the full handicap.

Hate-em:  Before the round, the player circles three holes that she wants eliminated from her score.  Total the remaining 15 holes and subtract the full handicap.  Play all holes. 

Hi-Low:  Player deducts the worst hole and the best hole from the net score.

Mutt and Jeff:  Player adds the scores of the five longest holes and the four shortest holes.  Subtract half the handicap.

Odd Holes:  Use the scores from only odd numbered holes.  The front is 1, 3, 5, 7, and 9.  The back is 2 (11), 4 ( 13), 6 (15), and 8 (17). Subtract half the handicap.

O.N.E.S. Players total the scores on holes that start with O, N, E, and S.  The back nine is converted to 10 through 18.  Subtract half the handicap.

Oreo Cookie. Total the net of only the first six holes and the last six holes.  

Par 4's:  Players total their strokes on all par 4's.  Subtract half the handicap.

Partner's Eclectic:  This is the same as the Eclectic, but partners will select the best ball gross and net for each hole over two weeks of play.

Pick Your Poison:
Before start of play select 9 holes you want to count, (2 par 5's, 3 par 3's and 4 par 4's) then deduct 1/2 your handicap.

Scramble:  Generally, a partner's event.  Both players drive the ball.  Select the best drive, then both hit the second shot from that location.  Repeat this until the ball is holed out.   Add the scores for each hole.

Selective Nine:   Player circles nine favorite holes on card before starting play.  The total of these holes less half the handicap is the game score.

Six-Six-Six (team):  In this event, the team uses one best ball net on the first six holes, two best balls on the next six holes and three best balls on the last six holes.  Score gross and net with strokes where they fall.  

Step Aside:  All four players tee off.  Select the best drive.  The person who hit the best drive does not hit, but the other three do.  Select the best second shot.  The person who hit the best second drive does not hit, but the other three do.  Repeat this process until the ball is on the green.  All four players putt from there.
 
Stableford:  Player gets oints based upon net scores.  Net eagle is 5 points.  Net birdie is 2 points.  Net par is 1 point, and bogey or worse does not get any points.  The player with the highest point total wins.  Note:  if a player does not finish a hole, this is considered a withdrawal from the game.  It is not the same as 0 points.

Sweet and Sour:
The four best holes on the front nine, the four best holes on the back nine, and one worst hole overall, minus 1/2 the handicap.

Sweet Sixteen: Throw out the worst two holes.  Subtract full handicap.

T's & F's:
Players total the scores on holes that start with T and F.  The back nine is converted to 10 through 18.  Subtract half the handicap.

Three Par Delight: Players deduct all par 3's from their net score 

Three Worst Holes: After playing, subtract the three worst holes and the full handicap.

Waltz (team): The team uses three best balls net on the first hole, two best balls net on the second hole, and one best ball net on the third hole.  This pattern is repeated for all 18 holes.  Total the score

Whiners:  Players can throw out one part 5 hole, one par 4 hole, and one par 3 hole.  Subtract full handicap.